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Quake shambler
Quake shambler















SC: How long have you been making Quake mods/levels? In the Quake community, I have made levels, textures, and tools for Quake and Quake 2, created the level design forum Func_Msgboard and created the quake engine port Fitzquake. I've been in the games industry for about two decades working as a level designer on a lot of different games - mostly first- and third-person shooters but I also worked on an MMORPG and a couple of mobile casual games. JOHN FITZGIBBONS: I'm John Fitzgibbons, known as metlslime in various online communities. SLAYERS CLUB: Thanks for joining us! Share some background info on yourself for our readers. Since we’ve been fortunate enough to feature Christian’s incredible creations on previous Nods to Mods, (ICYMI, check out our interviews for Honey and Terra,) we’ll be focusing on John for the Shambler’s share of answers today!

#Quake shambler mod#

Let’s give a warm Nods to Mods welcome to newcomer and Rubicon 2 co-creator, John Fitzgibbons! This mod was co-created with someone who’s no stranger ‘round the Quake scene: Rubicon 2 co-creator, Nods 2 Mods veteran and Senior Level Designer at MachineGames: Christian Grawert. Welcome back to another Quake edition of Nods to Mods, where we sit down with community creators to get a closer look at their process! We’re so excited to be featuring Rubicon 2, an amazing free mod and Add-on combo, now available for the re-release of Quake! Originally released on community hubs in 2011, Rubicon 2 contains three large single-player levels (plus a start map,) new enemies, sounds, textures, models, hazards and more!















Quake shambler